Friday, April 4, 2008
Wikipedia's Jim Wales on the GigaOm Show
Tuesday, March 18, 2008
Second Life (GigaOm Show)
Second Life is considered a 3-D virtual world created by its residents. It opened to the public in 2003, it has grown a great bit, and today has millions of residents.
Wagner James Au (in second life) is the GigOm editor and author of “The Making of Second Life.” Second life is basically an online world, which the people who are there build everything. Second life is now about five years old. It started out with about sixteen severs. The size then was about the six of a few area blocks, and could be explored in about an hour. Now Second life has grown so rapidly there are almost, 18,000 servers. Second life continues to develop, it’s expected that all of second life will not be consumed. They talked about an island which they were currently at, they lady who created this digital ecosystem, profiting from donations left due to frustrations with second life. The question of if second life will survive, it’s now over a half billion dollar economy over a million dollars a day. Phillip Rosedale has stated that his goal with second life is to demonstrate a viable model for a virtual economy or virtual society.
Tuesday, March 11, 2008
Buzz out loud 675 Piracy
Regardless of rather piracy helps or hurts the movie industry, one thing should be obvious; the MPAA is stretching the truth. Pirating is bigger now than it ever has, yet somehow the MPAA manages to earn more than ever before. One can not help but believe the MPAA might be exaggerating some of their statistics. Actually one does not have to believe as the MPAA has been caught exaggerating the affects of piracy in a 2005 report on collegiate piracy. The MPAA originally stated that the collegiate file sharing contributed to 44% of movie losses to piracy. Later however, it was discovered that collegiate piracy equals about 15% of movie losses! Obviously, someone made a minor error in their calculations. The MPAA will never receive wide-support, regardless of how people feel about piracy, if it does not use legitimate tactics to prove its case.
Tuesday, March 4, 2008
GigaOm 2/28/08
On the last GigaOm show, Josh Vyomesh, EVP imaging and printing for HP was talking about many technologies that HP/Hewlett Packard is interested in. One that stuck out in my mind was Electronic paper, or E-paper. E-paper is a technology that looks very similar to paper. Unlike other flat displays which utilizes a back light to display the picture. E-paper reflects light like a regular piece of paper. Vyomesh's point was that HP tries to be environmentally friendly and unlike traditional paper, e-paper is not processed from trees and is reusable, so once it has been used, you don't have to archive it or throw it away. The biggest drawback is that e-paper does not display color nearly as well as a traditional ink-jet printer.
E-paper can be used for a variety of things besides emulating traditional paper. Computer screens can be made using E-paper. The difference between these screens and LCDs, CRTs, and Plasmas is that E-paper screens can be worn, are flexible, and can even be rolled up. E-books may be used on E-paper as well. This is a very practical application for E-paper. Many people do not want to sit at a computer screen to read an E-book, yet printing it would take several pages, but an entire e-book could be read using one piece of E-paper. Another interesting use of E-paper is in watches. The entire watch, including the face display, is as flexible as the band when using E-paper. These are just a few of the hundreds of applications for E-paper.
E-paper will most likely become more available in the next few years. Even now, companies are investing heavily into E-paper. The problems right now with E-paper is that the uses, such as clocks and E-book readers are more novel than serious markets. E-paper has the potential to be used in everything from street signs to computer displays however.
Tuesday, February 26, 2008
Free Games Profitable?
This post is based on a older GigaOM video Free-to-play MMOs Profitable- on January 31. For those that do not know, MMOS are massively multiplayer online games that have hundreds, thousands, or even millions of players. The traditional business model for MMOs were simple. Buy the game. Pay a monthly subscription to play. While there is nothing wrong with this mindset, MMO players typically are more “hardcore”, or into gaming, than your typical Wii player. These gamers are not going to pick up a new MMO just because a company releases one. New PC games generally cost around fifty dollars; add that to a fifteen to twenty dollar monthly subscription fee and it is understandable why so few MMOs are popular.
This brings us to the new business model for MMO gaming. Now, many retail-quality MMOs are being offered as a free download without any monthly subscription service. Revenue now comes from items such as clothing, weapons, enhancements, land etc...that players buy for their characters. This concept was developed in South Korea and has now been brought to the USA by K2.network.net. This company has made millions by simply selling these customization items. The biggest drawback to the Free-to-play model is that launching an MMO can be very expensive. Also, the free game model is somewhat slower profit wise than the traditional pay to play mode. It takes some time for gamers to get caught up in the game so to speak Obviously, there is great potential for long term benefits, as the creators can always add new customizations The best way to look at the new model is a service model. If the producers provide a good game and good service to back it up, then players will naturally buy the little customizations and add-ons. The traditional model comes with more-less everything the player will ever have in one package, so the initial investment may be higher, but the long term benefits quickly diminish as players get bored.
Monday, February 18, 2008
HD-DVD Vs. Blu Ray Compared to Betamax Vs. VHS
With HD-DVD gone, Blu-Ray may find new opponents(mentioned in Buzz-Out Loud 662) such as High Def movies on demand, downloadable High-def movies and the like. Also worth mentioning are the up-converting DVD players. These players play standard definition movies up-scaled to higher resolutions. While this does not make standard DVDs play in high definition, it does offer a better picture than a normal DVD player would. These up-converting players run much cheaper than Blu-Ray disc players, with the up-converting players starting around $50.00 and Blu-Rays around $300.00. Obviously the Blu-Ray format will be around for a while now, but the death of HD-DVDs does not mean that there will not be any competition for it. One last note, if the consumer does not have a high definition television, then high definition format movies, or even upscaling dvd players will look exactly the same as a standard DVD.
Friday, February 8, 2008
Buzz Out Loud 654
Unlike downloading software illegally where it would be quite obvious what the consumer was getting him or herself into, these products were virtually indistinguishable from their legitimate counterparts. Every detail of the packaging was reproduced professionally, all the way down to the holographic stickers. Of course, many consumers still know the difference between burned copies and professionally pressed discs. Maximus, however, worked with several illegal CD reproduction plants to make their finished product identical to Microsoft's. Thus, the consumer would have no way of knowing which product is the "real" one.
As stated on Buzz Out Loud, it is good to finally see companies going after the large pirating operations rather than threatening individuals, who may have downloaded a few dollars worth of music. Hopefully, other companies will follow Microsoft's example both for their benefit and ours. After all, Microsoft would have never stopped the production of over 90% of their software by going after random individuals; take note RIAA!